M O N O L I T H
SUMMONING THE VOID

CRASH

the monolith fractured. please copy this and let us know.
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score
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best 0
lives♥♥
Stage 1, wave 1
puzzle 1 of 3
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rows
15
SPEED 0
×1
COMBO
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move — WASD · mark / capture — Space · detonate green — E · speed up — hold Shift · camera — V (overhead) · FRONT / R — look ahead · pause — P · sound — M
charges armed — press E
TUTORIAL
Welcome.
A MODERN HOMAGE TO INTELLIGENT QUBE · 1997 → NOW
PRESS ANY BUTTON
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BEST SCORE
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BEST IQ
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PERFECTS
RECORDS

STATISTICS

RECORDS

TROPHIES

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CATALOG · 0 / 0
PROTOCOL

STAGE SELECT

Clear a stage once to unlock the next.
NAVIGATE SELECT
AUDIO

Master loudness and mute for the whole session.

50
VIDEO

Picture comfort, accessibility, and shake intensity.

GAME

Difficulty, rung, and which runner you take onto the stage.

AUDIO MIX

Per-bus levels. Toggle a channel off without losing its slider.

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DATA

Export or restore progress. Reset is permanent.

CONTROLS

Rebind keys. Default play view is third-person; V switches to overhead.

Camera — default is third-person behind the runner. Press V for the classic zoomed-out overhead puzzle view. In third-person, WASD moves relative to the camera. Mouse / right stick peeks (release returns to default); scroll wheel zooms; FRONT / R snaps the boom behind you so you can see ahead. The vault arena uses its own camera and ignores this toggle.
ActionPlayer 1Player 2
Click a key cell and press the new key. Esc cancels. Touch controls (D-pad · SET · FAST) are always available on mobile.
MANUAL

GUIDE

Move with WASD or the arrow keys, or a plugged-in DualSense / Xbox pad.
Space (or ✕ / A) arms the tile under you; press it again to spring the trap on whatever stands there.
Capture green cubes to leave charges behind — E (or ▢ / X) detonates every charge in a 3×3 burst, and chained greens leave fresh charges.
Never trap a dark cube. Let those roll off the edge. Each one you capture tears a row off the stage — and every escaped cube of any other colour does the same.
Hold Shift (or R2) to hurry the wave. Clear a puzzle flawlessly and the stage grows back.

Camera — default is third-person behind you. Press V for the zoomed-out overhead puzzle view. Rebind under Settings → Controls. Mouse / right stick peek; scroll to zoom; FRONT / R looks ahead.

Advanced: align yourself exactly on a grid-line and you can slip between two cubes as they land. Practise it — the final stage demands it.
Runs on the PS1's own random number generator, 30% mirror rolls, real cube ratios and frame-accurate roll timings. If a cube is about to land on you, the seam between two tiles is exactly wide enough to live in.
ORIGIN

CREDITS

A love-letter to Sony's Intelligent Qube / Kurushi (1997).
Puzzle RNG, roll timings and cube ratios ported from adeyblue's PS1 disassembly.
Built in TypeScript on three.js WebGPU. Everything you hear is a WebAudio oscillator — no audio files ship with the game.

If the monolith crushes you tonight, I promise it didn't cheat.

PAUSED

THE MONOLITH WAITS · P RESUMES
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SCORE
1-1
STAGE · WAVE
15
ROWS LEFT

STAGE LOST

the monolith gave way beneath you
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score
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cleared
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perfects
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peak combo
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measured intelligence
NEW BEST

CHOOSE RUNNER

◄ ► or click · Enter confirms · Esc backs out
Character stats