M O N O L I T H
SUMMONING THE VOID

CRASH

the monolith fractured. please copy this and let us know.
(no details)
score
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best 0
lives♥♥
Stage 1, wave 1
puzzle 1 of 3
turn 0
rows
15
SPEED 0
×1
COMBO
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move — WASD · mark / capture — Space · detonate green — E · speed up — hold Shift · camera — V · pause — P · sound — M
charges armed — press E
TUTORIAL
Welcome.
A MODERN HOMAGE TO INTELLIGENT QUBE · 1997 → NOW
PRESS ANY BUTTON
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BEST SCORE
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BEST IQ
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PERFECTS
RECORDS

STATISTICS

RECORDS

TROPHIES

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CATALOG · 0 / 0
PROTOCOL

STAGE SELECT

Clear a stage once to unlock the next.
NAVIGATE SELECT
SYSTEM

SETTINGS

AUDIO
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VIDEO
GAME
AUDIO MIX
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DATA
CONTROLS
Camera — default is the classic overhead puzzle view. Press V (or your rebound key below) to switch to a Tomb Raider–style third-person view looking forward behind the runner. In third-person, WASD moves relative to the camera. Mouse / right stick orbits; scroll wheel zooms; R resets tilt & zoom. The vault arena uses its own camera and ignores this toggle.
ActionPlayer 1Player 2
Click a key cell and press the new key. Esc cancels. Touch controls (D-pad · SET · FAST) are always available on mobile.
MANUAL

GUIDE

Move with WASD or the arrow keys, or a plugged-in DualSense / Xbox pad.
Space (or ✕ / A) arms the tile under you; press it again to spring the trap on whatever stands there.
Capture green cubes to leave charges behind — E (or ▢ / X) detonates every charge in a 3×3 burst, and chained greens leave fresh charges.
Never trap a dark cube. Let those roll off the edge. Each one you capture tears a row off the stage — and every escaped cube of any other colour does the same.
Hold Shift (or R2) to hurry the wave. Clear a puzzle flawlessly and the stage grows back.

Camera — press V to toggle overhead ↔ third-person (looking forward behind you). Rebind it under Settings → Controls. Mouse / right stick tilt; scroll to zoom; R resets the camera frame.

Advanced: align yourself exactly on a grid-line and you can slip between two cubes as they land. Practise it — the final stage demands it.
Runs on the PS1's own random number generator, 30% mirror rolls, real cube ratios and frame-accurate roll timings. If a cube is about to land on you, the seam between two tiles is exactly wide enough to live in.
ORIGIN

CREDITS

A love-letter to Sony's Intelligent Qube / Kurushi (1997).
Puzzle RNG, roll timings and cube ratios ported from adeyblue's PS1 disassembly.
Built in TypeScript on three.js WebGPU. Everything you hear is a WebAudio oscillator — no audio files ship with the game.

If the monolith crushes you tonight, I promise it didn't cheat.

PAUSED

THE MONOLITH WAITS · P RESUMES
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SCORE
1-1
STAGE · WAVE
15
ROWS LEFT

STAGE LOST

the monolith gave way beneath you
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score
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cleared
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perfects
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peak combo
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measured intelligence
NEW BEST

CHOOSE RUNNER

arrow keys or click · Enter to confirm · Esc to back out
PLAYER 1 · WASD
PLAYER 2 · ARROWS
Change any time from Options → Character.